Scepter support for the altered vanilla skills probably won't happen due to how AncientScepter is coded - I can't alter or replace the upgraded skills due to stuff being either internal or private.Don't worry about letting me know about bugs/balancing issues, I'm fully expecting them at this point.(if that link doesn't work for some reason, you can also contact me at FMRadio11#8912 on discord) If you want to give feedback, I've got a server for RoR2 projects here:.Shattered (Debuff)Ī new debuff exclusive to Frag Grenade it lowers armor by -25 for 2.5 seconds. With this skill active, Commando gains additional move and attack speed when low on HP. (thanks to Krysto for suggesting the original, also known as Military Training) Second Wind (Passive - must be enabled in config) With this skill active, Commando gains small stat boosts on levelup in addition to extra HP/damage. Collector (Passive - must be enabled in config) Taken from an unused skill fires a minimum of four shots forward, aimed at any enemies within a certain cone. Mostly designed for melee range, as it doesn't travel very far before fizzling out. Spark Chaser (Special)įires a slow-moving orb that deals damage over time, in addition to arcing out to other enemies. Also inflicts the new Scorched debuff, giving it more damage than is listed in the description it also pushes you backwards slightly in the air, giving you another form of mobility. Mini Flamethrower (Secondary)Ī melee-oriented secondary similar to Artificer's flamethrower, but smaller, weaker, and significantly faster. They deal little damage on their own, but their numbers and ability to stun make them quite potent at crowd control. Using his right pistol, Commando fires between 3-6 missiles depending on how long the skill is charged. However, it more than makes up for it in damage - in addition to the bullets themselves being comparable to Double Tap in DPS, they can also fire lightning at the target and nearby enemies for even more damage. Inspired heavily by Metroid Prime and Environmental Station Alpha, Plasma Tap has very low range compared to his other ammo choices. There's an alternate version of this skill available in configs if you don't like the cooldown mechanic it instead has a forced delay between shots, acting similar to the first game's Double Tap. However, he can't fire continuously - he'll need to keep an eye on the six charges this skill comes with. Frag Grenade now has access to a unique debuff described further below.Ĭommando's upgraded his guns to fire much more accurately, allowing him to bypass the falloff issues his Double Tap had while also dealing high damage.Suppressive Fire now deals -5% less per bullet and has much more spread - however, the bullet count has been doubled, giving better overall damage up close and allowing Commando to spread stun more easily.Tactical Slide's dash hasn't been touched, but the aerial jump has been given +20% more velocity.Tactical Dive has been adjusted to be a more combat-oriented skill - while it's slightly shorter than in vanilla, it also travels faster and has a second charge added, in addition to briefly stunning adjacent enemies and giving Commando about 50% damage reduction (can be adjusted with config).Phase Blast's overall damage has been nerfed from 1600% to 1400% (the rest of his kit got stronger to compensate).
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